Resume
The full resume may be downloaded in either Acrobat PDF format or Word DOC format, using the links to the left. A Curriculum Vitae is also available. Please contact me.
Summary
Over seventeen years developing content for K-12, vocational and higher education. From book and page to sophisticated computer-based learning systems, engaging in progressively more advanced projects, my work has focused on learners and their needs. Combining ethnographic methods and a social scientist’s perspective with long experience in media-rich content production, I bring creative direction and production management to organizations and institutions for a wide range of projects.
Skills
Electronic Publishing, Multimedia & Graphics
Editorial and creative direction; art direction; illustration. Layout, typography; page and site design. Asset production and management.
Project Management
Development-cycle monitoring and reporting. Workflow and tracking systems creation. Supervision of project team.
Research, Modeling and Analysis
Creation of interactive models, with attention to design issues. Ethnographic and qualitative research methods. FSM flow modeling. Focus group, formal usability testing, efficacy. User-centric iterative development strategies.
Design
Functional requirement gathering and specification. Wire-frame, animatronic production. Play-testing. Interactive Prototype Development.
Traditional Media Production
Writing and editing for linear or non-linear media, highly interactive products, sites and games. Video production, direction and editing. Documentary treatment, scripts, reportage, essay and short fiction. Text editing for comprehension and style. Black & white and color still photography and photo editing. Sound recording, mixing and editing.
Computer Skills
Microsoft: Office (Word, Excel, PowerPoint, Visio, Exchange, InfoPath, Access, Project)
Adobe: Suite (Photoshop, Illustrator, Flash, Dreamweaver, InDesign, Acrobat)
Apple: Final Cut Pro, Motion, Soundtrack
Others: Maya, Alienbrain (CMS), 3D Studio, Moodle, Blackboard
Languages: HTML, XML, CSS (fluent) Flex, JavaScript, ActionScript (amateur)
Broad knowledge of technologies of Web distribution and delivery, including Semantic Web and new interaction technologies in both client and server applications.
Experience
September 2009 – November 2011
Product Manager / Business Consultant United States Peace Corps. Business development & marketing for a woman-run business association in rural Morocco.
December 2008 – August 2009
Lead Production Engineer Dakim, Inc. Production artist for an educational computer-game company.
June 2007 – Present
Senior Producer-Designer Augmented Learning Materials, Daruma Doll Productions. User-centered research and design for the development of rich, interactive products for socializing and learning. Content development, experience design, usability and acceptance, product review and analysis.
May 2006 – 2007
Lead Content Developer Tactical Language Training, LLC. In collaboration with product developers and expert informants, developed new content and ensured the accuracy and quality of language and cultural material in the Tactical Language Training system. Supervised the work of junior and assistant editorial personnel and new content developers.
May 1998 – June 2007
Creative Director Center for Advanced Research in Technology for Education, USC Information Sciences Institute. As part of an interdisciplinary team, produced rich media content to support the development of new technologies – e.g. task- and case-based simulations, pedagogical agents, user tailoring, and other advanced solutions – for projects advancing the development of new educational technologies. Contributed to research design and publications. Designed and conducted user studies, managed products from wire-frame to prototype. Supervised and mentored student researchers.
August 1995 – April 1997
Creative Director and Producer Distance Learning Project, Annenberg Center for Communications. Supervised programmers and artists to produce distance-education courseware deliverable on CD-ROM and Internet.
September 1994 – January 1996
Arts Laboratory Manager School of Cinema-Television, USC. Technical advisor and production supervisor for up to12 student projects per semester.
May 1992 – August 1995
Freelance Media Producer iQuest Media Design. Computer graphics, interactive prototypes and media production for print, television, film and digital distribution.